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  • Description:

- A quick overview of the process of sending a character from Maya to Unreal, re-targeting mocap animations in Maya and setting up the state machines in Unreal.

- The rig wasn't meant to work in game engines when built first so I made a script that automates the process of converting any rig to another one that is ready for game engines. The script goes through these steps:

- Finding all the skinned joints for all selected meshes and duplicating them

- Constraining the new joints to their respective old joints.

- Bind skinning the new joints to their respective meshes.

- Finally transferring the weights from old joints to new joints.

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